I have been thinking alot about how to handle classes for Ganth. It would seem I have decided to go with S&W as my base rule set, but I want to mod it. Of course I want to mod it, cause the core is never enough right?
It's the kewl thing to do in the OSR and I want to take a piece of that cake! Is there cake?
I am really considering doing a base class run, where I would have the 4 classes as a foundation for any modification to a class, either through templates or kits like the 2e style of kits.
I like the idea of a kit only slightly tweaking one or two max aspects of the meta rules. A template might be a better term.
So core classes, Fighter, Thief, Cleric and Magic User. with maybe 3 or four tweaks to each core, maybe through back grounds or some such crap. No need for any other classes or experience tables and I can mod a class enough to allow versions of those other "core" classes.
I am thinking templates like, Woodsman, Assassin and Crusader. Maybe even allowing certain templates to be used by more than one class.
I am still, in the back of my head, stuck on allowing only humans as a PC race. I don't know why this is so appealing to me...If Ganth was ever "released" this would be it's concept.
Now I bring this up because I still don't know if I should go with Racial Classes or not. I like Racial classes to be truthful. But, I don't know.
Back to classes.
The four core.
It's the best way, IMHO to build from, even going with the Racial Classes, I would build their classes from this core, well hold on....a thought.
What if races worked just like my template/kit idea?
I think that would be solid.
The Templates would of course be a give and trade set up, a Fighter template may give up the fighter HD or Wide selection of armor, in trade for some other advantage. But no more than one or in rare times two trade offs...understand?
Having one or two pages of background/template info per the four classes seems acceptable.
I have already decided I am not using skills and playing of late has proven it is a wasteful mechanic, once again IMHO.
All in all I like variety, and I realize I could do all of this without canonizing it. But I think it would help guide Ganth's feel...ya know?
Something that 4e lost was it's "Feel" when it came to the settings, they all blurred when 4e threw in the kitchen sink when it came to player choice.
Focusing the "feel" of a setting through story elements and meta rules is important.
We are currently play 3 separate systems in a rotation, Rifts, Savage Worlds and S&W and each has a "feel" the Meta rules encourage. Ganth should have the same, so should the core D&D traditional campaigns.
Forgotten Realms should "feel" like the Realms while Greyhawk should "feel" like Geryhawk....it is just what it is....
I know a GM can do this without meta rules or even in spite of it, but then the GM becomes the "bad guy" and now is "limiting" the Players.
Look what happened in 4e...even 3e, when the players are allowed by the Meta Rules, the Splat books and the very lore of a "rebooted" campaign setting, they all go freaking crazy. And so all the Campaign settings become...EBERRON...gawds above I hate that setting....
So Ganth needs to focus it's feel though permanent lore, a constitution of sorts...it's Bible and it also needs to be focused by the Meta rules.
But then Ganth will die with me...kinda sad? Naw. How many awesome settings have died? Hundreds? Thousands? dare I say Millions?