Pages

Thursday, June 23, 2022

Cloak of Feathers: Witches of Ganth

 Witches are not something you choose to be in Ganth, it's a birth right, something man has dealt with since the foundations of Wynter. Not born of hate or of wickedness, like the Daughter's followers would have you think, nor tainted by foul demon blood like the Jinn of the Golden Cities. The Witch is something strange and different. They are neither bane nor boon to the lives of those dwelling in the lands of Ganth. They are here but not "here". They have the ability to see into the in between places of the Veil of Worlds, and call on those that dwell in these places. Spirits of the forgotten and lost, the dead that are not dead and the yet born and never born.


Some may think they are called by elf or by Fae but this is not right either, the elf has no understanding of the Witch's place in Ganth, the Witch's arts are not of the Fae or Seelie Courts. Witches carry the crafts of Man that harm the Fae iron and wrought metal are as natural to the witch as any dwarf or man of Ganth. Witches it is said stole fire from the gods, and tricked the Fae to bring magic to Man.

Witches it seems are just creatures out of place, not welcomed by Man nor Fae, they exhibit a strangeness. They try their best to be left alone to remain neutral but from time to time they rise or fall for good or ill. The Hags are the result in a witch falling to the sway of power and Chaos, and the White Witches are an order of witches dedicated to the cause of Law.

Witches it is assumed base their magic off the natural world, that like Druids they are bound to and off the natural world, this is untrue. Witches are unnatural, not of this world, as elves are to Fae so witches belong to some source or place not fully revealed. Because of this Elves avoid Witches like they disdain human cities as something not wholly natural, and Druids, Druids hate witches to the point of starting wars of genocide.

Witchcraft and the practice of magic by witches is nothing that can be taught to non-witches. It is something special and unique to the Witch. Witches require the blood of life to perform much of their spell casting, either through the sacrifice of their own vitality or the vitality of another living being or creature. Usually this act is measured and balanced, however Hags regularly use the entire life's blood of a being or creature, a truly evil act. The White Witches draw only from themselves through self sacrifice.

Witches shun armor but have had a long time practice of using swords, most use long swords crafted of blackened True Iron enchanted to be lethal against their enemies. One small coven of Witches in the Frozen North are known to use Great Swords of blacked True Iron, known as Fae Killers they serve the Queen in the North, Beira.

Witches are always women, and male children born to a Witch are well treated, most grow up to be Warriors that serve and protect the Covens. Female children are always raised communally by the Coven where as the male is raised by his mother and father, and trained in the arts of combat. White Witches leave male children in civilized villages to be raised by normal humans, while males born to Hags are devoured.

Witches are always born with some physical disability or birthmark, a stooped back or a lame leg, but sometime strange hair colors or skin colors. Common among the Witches in the North is pale white skin with raven or stark white hair. Witches of the Western Woods tend to be born with shades of skin color like the rich brown woods they live in. The Eastern Witches are born with olive colored skin and yellow hair. Witches of the South tend to reflect many of the surrounding cultures and appearances that they hail from.

Among the Witches of the Western Wood, it is common to take on a name of a bird of Prey. In the North Witches are named for they different brutal environments and conditions.In the Eastern Plains, ruled mostly by Hags the Witches are named for serpents or venomous insects and in the Civilized South most Witches take common names to the cultures around them.

Little is held sacred to the Witch, True Iron for it's protection, anything in triples is considered an
omen for good or ill depending what it is. Witches generally are atheists, its not that they deny the existence of gods they just see them as not deserving any veneration. Witches are tuned into the spiritual world, the inbetween places of life and death, and it's here they find that the gods have no real power or influence. Creation to them is an act of the universe as a whole not the whim of gods. Witches do recognize the All-Father, Adon as an important aspect of their core beliefs but offer him no veneration, believing that Adon is nothing but the personification of the Universe.

Witches, like Halflings are the only mortal race that can transverse the Astral Stairways that move between the planes however unlike Halflings Witches can move freely in and out of the Ethereal plane and the plane of Shades. Wyterhavian's hunt and murder Witches because of this, as they see it as a threat to the security of the City of Wynter because of it's tie to the Ethereal Plane.

Witches have a unique relationship among the Trolls and Giants of Ganth. Giants consider the Witches as "Little Sisters" and revere and honor the Covens with recovered lore and artifacts of the Great Age when Giants ruled much of Ganth. Giants believe that Witches are the true new children of Ganth and that the gods created the Witches to rid the world of it's invaders, the Fae.

Trolls serve the Hags of the East, their relationship is less platonic as other Witches have with Giants, Trolls are the result of males being born to Hags, and then slowly mutated and changed to their twisted shapes. They are dedicated to Chaos and utterly serve their Hag mother, even at risk to their own lives.

Witches have no formal government, although once every few decades a conclave of all the covens unite, even the Hags in the East are bound to this. The conclave discuss issues and matters of importance to Witches. Witches chose new mates or males are traded among the more chaotic covens. Witch smiths of True Iron trade smithy secrets and techniques, contracts are made between covens and other trade is performed. The entire conclave his hidden and secret and outsider are never allowed to participate, although there has been times when outsiders where allowed to address the conclave under special conditions.

Gaming Notes:
The problem here lies in whether I want to do the witches as a race or a class. I am going with Labyrinth Lord for Ganth, and part of me thinks a racial class would be the best. Witches are technically a race with a lot of powers very specific to what they are. Of course male "witches" are just regular humans. So nothing would keep a player from being a male "witch". I think building them as a racial class similar to the Elven racial class is the way I want to go. I would pull back on the fighting side of the class, and I am looking at using a mechanic similar to spell casting in DCC for the Witches spell use.

Part of me thinks that this may even be a "NPC" class like the old anti-paladin of the 1e era.

If you are inclined, tell me what you think.

ERIC!

Sunday, November 4, 2012

A Council with Fallen Gods: Twida

"I have been here for several days, and to tell the truth, I have now idea how to get out of here. But why am I talking to you, stupid crow, go away.", Twida moved closer to the old crow perched on a branch above her, "Go on Crow, leave!" The old black bird squawk, and fidgeted on one foot.

"Strange, bird", Twida remarked as she began to finally gather her things to leave. The bird turned his head, peering at Twida. It jumped from its gnarled perch to Twida's feet and with a loud "SQUAWK!" pecked at her toes.

Twida jumped, "Blasted bird, what is your problem?" The crow leaped to Twida's shoulder, were she tried to shoo it away. Then she heard it, a little whisper in here ear,"Twida, Daughter..." Twida jumped and knocked the crow from her shoulder. Clawing her the crow landed in a branch of a near tree.

"Did you say that bird?" Twida asked, silly she knew it, birds can't talk. The bird cocked his head in her direction. "Come down bird" Twida asked. "Come here, I'm sorry." The bird seemed to respond, he glided down landing near Twida's feet. Then in a flutter leaped to her shoulder.

"Well you old bird, which way should we go?" Twida asked. "Daughter, be at peace." Twida heard the whisper once again. She glanced at the crow,"Are you saying that crow, or am I losing my mind?" Twida worried if she was ever getting out of this forest. Why did she even come, the strange dreams, it was the dreams.

The crow whispered again,"Daughter the sun sets, follow the path." the crow squawked and flew forward along the path in front of Twida.

Maybe this bird knew something she didn't know, Twida couldn't guess, but as of right know she didn't know what else to do.

Animal Lords

Divine powers come in many forms on Ganth, many struggle for worship from mortals. However the Animal Lords don't have the same need for worship, this does not mean they lack for care of the mortal races, they just move in different ways.

Most Animal Lords are content to be the guides and protectors of their animal followers, however from time to time a Animal Lord pics a higher life form to be a protector in a more active way. To be the eyes, ears and mouth of the Animal Lords animal followers.

Many cultures of Ganth honor the Animal Lords in different ways, though most Animal Lords discourage open worship, Animal Lords like the Cat and the Snake have large cults in the southern lands of Ganth.

Snake has gone so far as to allow the crossbreeding of his divine agents and mortals creating the dreaded Snake Priests of the Kwan Jume Jungles. Cat has not gon as far but has done much to steal away worshippers of the Four Throned Gods of the Tawy.

Crow and Fox have had a close relationship with Man both positive and negative, while Dog has become so ingrained with Man few of the other Animal Lords even consider Dog a true Animal Lord anymore.

All Animal Lords are enemies of the creature that share animal forms the Were-Beings. Wolf hates the cure of Lycanthopy that plaques both his kind and Man, and has trained up Great Wolves and Mortal Hunters to seek out these creatures and destroy them.

The Most alien in thought of the Animal Lords, and creatures closest to Chaos are the Insect Lords. Beings so different and appearing to be so insane few Animal Lords have any dealing with them.

ERIC!




Thursday, December 22, 2011

A Council with Fallen Gods: Jack the Thief

   Jack smiled, his blade slipped loose out of its scabbard and into his hand as he gripped it tightly, He inched forward, with little in the way of concern for his actions. The stupid guardsman would never see it coming. Jack raised the blade closer, closer and slid it across the guards purse strings, Jack smiled to himself as he caught the purse silently. Jack turned and just as quietly he was off, his entrance into the guild was guaranteed now. Having a purse stolen from the city guard was the required entrance fee into the thieves’ guild of Underwood.
   Jack had lived all his life in Underwood, a large city on the shores of the Whitestone Sea in the Northern Realms, poor and hungry most of the time Jack learned a common trade among the orphans of Underwood, thievery. As he grew older and his success at picking pockets grew, Jack was forced to decide, join the guild and use its influence to protect him from the Law of Underwood or leave Underwood all together. This was of course because the guild frowned on solo thieves in the city, the chance of another guild forming was to great, and so the guild was a bit ruthless in its recruitment.
Jack moved through the shadows, he had to get to Oscar before midnight or he would have to wait until the next full moon to attempt entrance into the guild. He had waited long enough. He needed this, he needed a family.
   Whispers, he heard whispers as he crossed the bridge into the Garden quarter of Wynter. At times in his youth he remembered them, but it had been years, Jack shook them off, focus he had to focus.
He crossed, almost to the large statues, they seemed to welcome him, pain slammed through his body. Jack went to his knees, he wanted to vomit, the whispering was loader, seemed to be shouting, did anyone hear them?
Jack awoke, he was cold and wet, had he fallen, and where was he now? A voice, was it the whisper? Jack stood up and looked around. He was in a hall, it seemed like no other he had seen, something maybe the nobility of Wynter dwelt in. And the shadows they moved, but not like one would expect, they seemed to be alive.
   “Jack”, the whisper spoke, “you are a fool”, Jack walked forward, angry, who was this? “You will become a guild member, not know not ever.” Jack went to speak, he could not. Nothing came out. “Ha! you see I have taken it, as I will take much more from you, but not without compensation. Serve me Jack, bend knee to the Shadows.”
Jack didn't know what to think, Shadows? What in nine hells was that. “Jack!” the voice boomed, “Jack bend knee and all will be answered.”
Jack thought, well he was either dreaming or dead, either way what did he have to lose. Jack lowered himself to one knee,”good Jack, I mark you as my first, rise Knight of Shades.”


The Shadows
An old power of Wynter and one of the many Fallen Gods of Ganth cast down long ago. The Shadows pick his worshipers, and in so doing has a very small cult. Neither true god as one might think nor demon, the Shadows is a darker side of divinity than the standard chaotic lords and ladies of Ganth. Evil? One might think but then the Shadows is weary in claiming any one side in the war of Law and Chaos.
To be called by the Shadows has its draw backs, he is never refused and always takes from his worshipers. However in turn he bestows small gifts, depending on the strengths or weakness of his new follower. To be called his First however is some what a curse and a blessing great power can be wielded by the First or the Knight of Shade.
Characters of neutral or chaotic alignment have a 1% chance of attracting the Shadows, but only at 1st level and then only inside the city of Wynter. The Shadows will observe the character looking for elements that the Shadows feels are needed to be a worshiper. The Shadows will never steal away a worshiper and only choose a character that is not following any divines path. The Shadows has no know Crusaders or clerics among his followers, and blesses his worshipers as he see fit, and only when his goals are being met.
To what goals the Shadows has nobody knows, not even his Knight of the Shade. The GM can determine what these goals are, however they will never draw attention to the Shadows and never cross anyother divines plans, one may say the Shadows is a coward, but not to his face.

Wednesday, November 2, 2011

Of Crusaders & Cults: The Cults of Law (Part Three)

The Four Throned Gods

South and across the Middilian Sea dwells the God Emperors and the realms of the Four Throned Gods. The lands of the south are called by many names but its inhabitants call it the The Two Lands or Tawy. The rest of the civilizations of Ganth refer to Tawy as Kemesh. In Kemesh dwell the Prophet Kings and the Peoples of the Four Throned, they are a proud folk in a civilization in it decline. The Four Throned are dying and no one knows why. Kebeb of the Bones of the Earth has stepped down from his Throne in the Celestial Sky and now wanders over all of Kemesh. Why he has done this there is much speculation but because of this the other Three Gods now wage bitter conflict over the right to Kebeb's Empty Throne.

The Celestial War wages as the Kemesh Cults wage bitter wars themselves. These battles have divided Kemesh into three territories and a fourth territory being neutral in the conflict. Each territory is lead by a Prophet King. Each of the Cults of Kemesh have some stake in this war, with the Cult of Kebeb doing their best to remain neutral and find The Walker, Kebeb.

Usat and the Twin Lionesses 
The Queen of the Sea and the Stars, The Pride
Cult of Usat

Usat is a typical War Goddess, she is a mother figure and also a deity of Protection. The Cult feels that it must spread a militant order over all of Kemesh to insure stability of the region in the absents of Kebeb. The Cults Crusaders mark themselves in bright facial tattoos that denote rank and honor and cover their armor in long robe like tunics. The Crusaders carry a wide variety of weapons but tend to be lightly armored. A special Order of Crusaders inside the Cult called the Queen's Pride ride chariots pulled by the great southern Horses of Kemesh.

Usat's Prophet King is a man by the name Untuni the Red and deep desert nomad that was said to be the son of Uccahu the Hound a mad wizard that once fought Usat herself on Mount Arod, Untuni is a tall ancient man who has lead his Crusaders on many battles, it is rumored however in the Cults last Battle with the Cult of Ophosis, Untuni was wounded and may be dying if he has not passed away already.

Kebeb of the Bones of the Earth
He who Left his Throne, The Walker
Cult of Kebeb

Kebeb is lost, and the Cult is suffering because of this, unknown to the other cults Kebeb no longer answers Prayers or grants Blessing to the Cults followers.  Because of this the Cult has sent out numerous Crusaders to search for Kebeb, it is feared however that one of the other deities of Kemesh may have captured or even killed Kemesh. The Crusaders refuse to fight against the other cults but will do their best to protect citizens of Kemesh and maintain order. Mercenary Guild from all over Ganth have begin offering services to the other cults and the Crusaders of Kebeb see this as a huge affront to the people of Kemesh and its culture.

Kebeb;'s prophet King, and Kemesh's true Prophet King for well over one thousand years is Ahkech the Undying. Ahkech is a small man that looks no older than Thirty but has lived for nearly 1050 years. Ahkech has been given many boon and blessings over the centuries as a devout follower of Kebeb to include his most notable his White marble alabaster skin and Ruby gem colored eyes. Ahkech is in a stat of great grief as he currently hides a secret, Ahkech is dying, without the blessings of Kebeb Ahkech's extraordinary life span is quickly weakening his body and mind.

Ophosis of the Wolves
The Howling in the Night, The Wolf
Cult of Ophosis

The wild packs of Ophosis have always raised suspicion of the taint of Chaos amoung the Cults of Kemesh but the Wolves loyalty to Kebeb could not be denied. the Cult of Ophosis however recently have dabble in raids that show little or now honor, The Crusaders have been seen practicing cannibalism and whispers among the other cult suggest that Ophosis and his Cult may have been behind Kebeb disappearance. The Crusaders of Ophosis wear animal furs and shun metal armor and weapons, to use any metal item of war is looked down upon and would throw up questions of loyalty to the Cult. Ophosis Crusaders have recently begun dying their armor red and masking their faces behind wolf headed helms, this practice alone show a lack of honor among the other cults of Kemesh as a warrior that refuses to show his face, is no less than a bandit or vagabond.

Ophosis himself has always been more creature than man and this in reflected in the Cult dabbling in Lycanthropy. The Prophet King Kroom the Bloody is from the great jungles of southern Kemesh and it was here Kroom was picked from a pack of werewolves called the Silent Howl. The Silent Howl now represents the highest member of the Cults loose hierarchy and savagely protect Kroom from challenges to his rulership. Kroom however is a dear friend of Ahkech the Undying, but because of Ahkech's sickness Kroom has not had the ability to curve his Cult's savagery and they are slipping to Chaos, as the Cult slips so does the god, Ophosis.
Huaht of the Eons
She who does not Sleep, The Hidden
Cult of Huaht

Their is a deep and hidden secret that even Kebeb has not known until recently, Huaht is utterly mad and a servant of an ancient force of Chaos known as the Indweller. Several thousand years ago when the Four ascended to the Celestial Thrones to unite and lead the lands of Kemesh, Huaht was tempted with great power and knowledge by the Indweller, thinking that she could control this force of Chaos she was slowly over the eons changed and twisted. She was given one of the Seven Great Swords of Ayoun the All Father who had fashioned the Swords from the Seven Great Shards that broke from his Sickle when he defeated and over came Chaos to create all of reality and Law. These Swords have the ability to not only sever the link between god and followers but can slay a god and steal his power for the wielder.

Huaht possessed her Prophet, Inuah the Bright, 20 years ago and in doing so was allowed to wield the Great Sword Sky caller in an attempt to slay Kebe, however during this attempt, Kebeb was rescued by a group of adventurers unknowingly and know travels with them in a quest to recover another one of the Seven Swords. Kebeb has been severed from his godly powers and abilities and is know nothing more than a Warrior Scholar like he was before he ascended to his Throne several eons ago. Kebeb and his companion currently are in the city of Crossings in the Northern Kingdoms as he has discovered that a Demonic Cult may hold on of the Seven Swords in its underground vaults.

/In here lies a matter of Alignment in Ganth, Everyone of these cults are Lawful, and yet they are warring with each other. What does this mean for Alignment in Ganth? It means that while important to character concepts it is not what defines the character as a whole. Alignment is a tool and a guide line for Role play, not a weapon used by the DM to punish players. A player that forgets his role as a Crusader or Ranger in Ganth would suffer penalties of course, as these classes require certain oaths or practices to maintain game balance and their abilities, but the slipping of alignment should be something roleplayed and not simply used as a game mechanic. Law and Chaos matter more in Ganth than moral choices of Evil or Good. Alignment in Ganth therefore is separate from Good or Evil. Morality would be a way to define Evil or Good actions and ones dedication to Law or Chaos is a matter of Alignment. One could technically serve as a Lawful Crusader of some "Good" god but be morally evil. The god is more concerned with the Characters Alignment than Morality. Now of course some Cults in Ganth have the exception to this rule, and like all thing as I develop Ganth this may be better defined, thrown out or change in some way./


ERIC!